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VOCALoco: Viability-Optimized Cost-aware Adaptive Locomotion

arXiv.org Artificial Intelligence

Recent advancements in legged robot locomotion have facilitated traversal over increasingly complex terrains. Despite this progress, many existing approaches rely on end-to-end deep reinforcement learning (DRL), which poses limitations in terms of safety and interpretability, especially when generalizing to novel terrains. To overcome these challenges, we introduce VOCALoco, a modular skill-selection framework that dynamically adapts locomotion strategies based on perceptual input. Given a set of pre-trained locomotion policies, VOCALoco evaluates their viability and energy-consumption by predicting both the safety of execution and the anticipated cost of transport over a fixed planning horizon. This joint assessment enables the selection of policies that are both safe and energy-efficient, given the observed local terrain. We evaluate our approach on staircase locomotion tasks, demonstrating its performance in both simulated and real-world scenarios using a quadrupedal robot. Empirical results show that VOCALoco achieves improved robustness and safety during stair ascent and descent compared to a conventional end-to-end DRL policy


Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility

arXiv.org Artificial Intelligence

Reinforcement learning (RL)-based motion imitation methods trained on demonstration data can effectively learn natural and expressive motions with minimal reward engineering but often struggle to generalize to novel environments. We address this by proposing a hierarchical RL framework in which a low-level policy is first pre-trained to imitate animal motions on flat ground, thereby establishing motion priors. A subsequent high-level, goal-conditioned policy then builds on these priors, learning residual corrections that enable perceptive locomotion, local obstacle avoidance, and goal-directed navigation across diverse and rugged terrains. Simulation experiments illustrate the effectiveness of learned residuals in adapting to progressively challenging uneven terrains while still preserving the locomotion characteristics provided by the motion priors. Furthermore, our results demonstrate improvements in motion regularization over baseline models trained without motion priors under similar reward setups. Real-world experiments with an ANYmal-D quadruped robot confirm our policy's capability to generalize animal-like locomotion skills to complex terrains, demonstrating smooth and efficient locomotion and local navigation performance amidst challenging terrains with obstacles.


Terrain Classification for the Spot Quadrupedal Mobile Robot Using Only Proprioceptive Sensing

arXiv.org Artificial Intelligence

--Quadrupedal mobile robots can traverse a wider range of terrain types than their wheeled counterparts but do not perform the same on all terrain types. These robots are prone to undesirable behaviours like sinking and slipping on challenging terrains. T o combat this issue, we propose a terrain classifier that provides information on terrain type that can be used in robotic systems to create a traversability map to plan safer paths for the robot to navigate. The work presented here is a terrain classifier developed for a Boston Dynamics Spot robot. Spot provides over 100 measured proprioceptive signals describing the motions of the robot and its four legs (e.g., foot penetration, forces, joint angles, etc.). The developed terrain classifier combines dimensionality reduction techniques to extract relevant information from the signals and then applies a classification technique to differentiate terrain based on traversability. Quadrupedal mobile robots can traverse a wider range of terrain types than their wheeled counterparts.


OmniUnet: A Multimodal Network for Unstructured Terrain Segmentation on Planetary Rovers Using RGB, Depth, and Thermal Imagery

arXiv.org Artificial Intelligence

Robot navigation in unstructured environments requires multimodal perception systems that can support safe navigation. Multimodality enables the integration of complementary information collected by different sensors. However, this information must be processed by machine learning algorithms specifically designed to leverage heterogeneous data. Furthermore, it is necessary to identify which sensor modalities are most informative for navigation in the target environment. In Martian exploration, thermal imagery has proven valuable for assessing terrain safety due to differences in thermal behaviour between soil types. This work presents OmniUnet, a transformer-based neural network architecture for semantic segmentation using RGB, depth, and thermal (RGB-D-T) imagery. A custom multimodal sensor housing was developed using 3D printing and mounted on the Martian Rover Testbed for Autonomy (MaRTA) to collect a multimodal dataset in the Bardenas semi-desert in northern Spain. This location serves as a representative environment of the Martian surface, featuring terrain types such as sand, bedrock, and compact soil. A subset of this dataset was manually labeled to support supervised training of the network. The model was evaluated both quantitatively and qualitatively, achieving a pixel accuracy of 80.37% and demonstrating strong performance in segmenting complex unstructured terrain. Inference tests yielded an average prediction time of 673 ms on a resource-constrained computer (Jetson Orin Nano), confirming its suitability for on-robot deployment. The software implementation of the network and the labeled dataset have been made publicly available to support future research in multimodal terrain perception for planetary robotics.


Learning to Predict Mobile Robot Stability in Off-Road Environments

arXiv.org Artificial Intelligence

Navigating in off-road environments for wheeled mobile robots is challenging due to dynamic and rugged terrain. Traditional physics-based stability metrics, such as Static Stability Margin (SSM) or Zero Moment Point (ZMP) require knowledge of contact forces, terrain geometry, and the robot's precise center-of-mass that are difficult to measure accurately in real-world field conditions. In this work, we propose a learning-based approach to estimate robot platform stability directly from proprioceptive data using a lightweight neural network, IMUnet. Our method enables data-driven inference of robot stability without requiring an explicit terrain model or force sensing. We also develop a novel vision-based ArUco tracking method to compute a scalar score to quantify robot platform stability called C3 score. The score captures image-space perturbations over time as a proxy for physical instability and is used as a training signal for the neural network based model. As a pilot study, we evaluate our approach on data collected across multiple terrain types and speeds and demonstrate generalization to previously unseen conditions. These initial results highlight the potential of using IMU and robot velocity as inputs to estimate platform stability. The proposed method finds application in gating robot tasks such as precision actuation and sensing, especially for mobile manipulation tasks in agricultural and space applications. Our learning method also provides a supervision mechanism for perception based traversability estimation and planning.


Towards Terrain-Aware Task-Driven 3D Scene Graph Generation in Outdoor Environments

arXiv.org Artificial Intelligence

High-level autonomous operations depend on a robot's ability to construct a sufficiently expressive model of its environment. Traditional three-dimensional (3D) scene representations, such as point clouds and occupancy grids, provide detailed geometric information but lack the structured, semantic organization needed for high-level reasoning. 3D scene graphs (3DSGs) address this limitation by integrating geometric, topological, and semantic relationships into a multi-level graph-based representation. By capturing hierarchical abstractions of objects and spatial layouts, 3DSGs enable robots to reason about environments in a structured manner, improving context-aware decision-making and adaptive planning. Although most recent work has focused on indoor 3DSGs, this paper investigates their construction and utility in outdoor environments. We present a method for generating a task-agnostic metric-semantic point cloud for large outdoor settings and propose modifications to existing indoor 3DSG generation techniques for outdoor applicability. Our preliminary qualitative results demonstrate the feasibility of outdoor 3DSGs and highlight their potential for future deployment in real-world field robotic applications.


Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion via Trajectory Optimization and Symbolic Repair

arXiv.org Artificial Intelligence

We propose an integrated planning framework for quadrupedal locomotion over dynamically changing, unforeseen terrains. Existing approaches either rely on heuristics for instantaneous foothold selection--compromising safety and versatility--or solve expensive trajectory optimization problems with complex terrain features and long time horizons. In contrast, our framework leverages reactive synthesis to generate correct-by-construction controllers at the symbolic level, and mixed-integer convex programming (MICP) for dynamic and physically feasible footstep planning for each symbolic transition. We use a high-level manager to reduce the large state space in synthesis by incorporating local environment information, improving synthesis scalability. To handle specifications that cannot be met due to dynamic infeasibility, and to minimize costly MICP solves, we leverage a symbolic repair process to generate only necessary symbolic transitions. During online execution, re-running the MICP with real-world terrain data, along with runtime symbolic repair, bridges the gap between offline synthesis and online execution. We demonstrate, in simulation, our framework's capabilities to discover missing locomotion skills and react promptly in safety-critical environments, such as scattered stepping stones and rebars.